Tag: programming

New generative audio composition

“Voice Over Playback Engine” has been posted to the Generative Audio section. load_samples(sample_names :ambi) sleep 2 use_debug false with_fx :reverb, room: 1, damp: 0.4, damp_slide: 0.5, mix: 0.8 do with_fx :slicer, invert_wave: 1, pre_mix: 0.5, wave: 2 do live_loop :chooser do sp_name = choose sample_names :ambi sp_time = [1, 3, 5, 11, 19].choose sp_rate = […]

New samples in Generative Audio

New composition examples have been posted in the Generative Audio section of the Work page. The latest examples use input from a Twitter watcher to control the playback rate, pitch, amplitude and panning of audio samples. A larger composition using node-red automation and Twitter watchers will be posted in the coming days, as well as a SuperCollider […]

Announcing Kreiva Laboratories

I’m pleased to announce the launch of Kreiva Laboratories – a spinoff from HoganSound, focusing on computer music, creative coding and media control networks for live and installation artworks. The Projects archive formerly hosted on this site has moved to Kreiva Labs, and will be updated on a more regular basis as I get caught […]

Tribes at ACT Theatre

My latest theatrical sound design – Tribes at ACT Theatre – is now running through March 26th. Tickets are available here. Creative team: John Langs – Director Cast: Anne Allgood Frank Corrado Lindsay Evans Joshua Castille Kjerstine Anderson Adam Standley Designers: Shawn Ketchum Johnson – Scenic Designer Rose Pederson – Costume Designer Andrew Smith – Lighting […]

Giselle Deconstruct at Cornish Playhouse

Giselle Deconstruct from Veronica Lee-Baik and The Three Yells Performing Friday, January 6th, and Saturday, January 7th, 2017 at the Cornish Playhouse. Showtimes are at 8pm, with an artist talkback following the Friday night performance. More information here, with tickets here. This piece is the feature-length version of the shorter work performed at the 2016 […]