Tag: music

New generative audio composition

“Voice Over Playback Engine” has been posted to the Generative Audio section. load_samples(sample_names :ambi) sleep 2 use_debug false with_fx :reverb, room: 1, damp: 0.4, damp_slide: 0.5, mix: 0.8 do with_fx :slicer, invert_wave: 1, pre_mix: 0.5, wave: 2 do live_loop :chooser do sp_name = choose sample_names :ambi sp_time = [1, 3, 5, 11, 19].choose sp_rate = […]

New samples in Generative Audio

New composition examples have been posted in the Generative Audio section of the Work page. The latest examples use input from a Twitter watcher to control the playback rate, pitch, amplitude and panning of audio samples. A larger composition using node-red automation and Twitter watchers will be posted in the coming days, as well as a SuperCollider […]

UPDATE: Rendezvous Dogs wins Best Musical Score

Update: Rendezvous Dogs won Best Musical Score at the awards ceremony last night.   Rendezvous Dogs will appear in the Best Of Screening on Tuesday, 8-August at the SIFF Uptown Theater. Details may be found here. In addition to the Audience Award we won for our screening group, we are up for other awards that will […]

Rendezvous Dogs @ Seattle 48 Hour Film Project

I was fortunate to work with Mighty Tripod Productions on a third piece for the 48 Hour Film Project. Rendezvous Dogs will premiere on Wednesday, 19-July-2017 at 6:30pm at SIFF Cinema Uptown. Tickets are available for purchase here. Our genre was thriller/suspense and the score is influenced by Bernard Herrmann. Music from the film will be […]

Tribes at ACT Theatre

My latest theatrical sound design – Tribes at ACT Theatre – is now running through March 26th. Tickets are available here. Creative team: John Langs – Director Cast: Anne Allgood Frank Corrado Lindsay Evans Joshua Castille Kjerstine Anderson Adam Standley Designers: Shawn Ketchum Johnson – Scenic Designer Rose Pederson – Costume Designer Andrew Smith – Lighting […]